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Not too long ago, there was legitimate concern over whether all browsers supported HTML5. That concern has not been totally alleviated.
![html5 audio player styling html5 audio player styling](https://allwebco-templates.com/support/picts/visual-audio_HTML5.jpg)
Looking to Figure 2, you can see simple markup that is rendered in two very different ways. The iPhone browser, Google Chrome in this case, is broken. The fact that it's Chrome doesn't matter. The main point is that unless your Web application is limited to the desktop, which isn't likely, the HTML5 Audio Control default visual features won't prove to be very useful. Even in the desktop scenario, there's no way to style the visual appearance. The important takeaway is that for most cases, the HTML5 Audio Control's visual facilities are useless. The Importance of Testing with Different Browsers and Devices Fortunately, there's a remedy with JavaScript and CSS!įigure 2: Depending on your device, the HTML5 Audio Control with the Controls option set may not be functional. The disparity between the desktop and mobile versions underscores the importance of testing. It never ceases to amaze me how often developers certify that something is working without at least some rudimentary testing to verify that assertion. This extends to cases where something must work on a mobile device and such certifications are issued in spite of never having run the application on a mobile device! Too often, the assumption is made that if it works on the desktop, it works on a mobile device. Consider the fact that with mobile devices, there is no mouse. Stated simply, if your team isn't undertaking this sort of diligence, they're doing it wrong! JavaScript and CSS to the Rescue You have to make sure that cases on the desktop where you account for a mouse click are compatible with the finger gestures employed on a mobile device. To fully illustrate how to make things work regardless of platform, I'll use baseline JavaScript and CSS. That means that there are no dependencies on additional frameworks and libraries.
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JavaScript frameworks and libraries can be valuable. However, it's also important to understand that such things are not always required. Style html5 audio player how to#įor purposes of this article, I want to focus on the Audio Control itself and how to make it work with the basics. You also get to dispense with the Angular versus Knockout versus Ember versus whatever arguments. By going this route, I know for certain that you can take this code and work with it regardless of whatever frameworks and libraries you've chosen.